Controls & moving panels
Use the other controller to point at the wrist menu and press controls. Where touch is supported, Touch panels with your finger in Settings > Input enables poke interaction.
Move and resize
Section titled “Move and resize”- Reach close to an unlocked panel, or aim at it from farther away.
- Squeeze grip to grab, then move or turn your controller.
- While holding grip, move the thumbstick forward or back to change distance.
- To resize, grab first, then press and hold trigger. Push your hand away or pull it closer to change size. Release trigger to return to moving, then release grip to let go.
A grip already held before reaching the panel does not start a grab. The thumbstick does not change distance while you are resizing. Controller bindings can vary; Rebind controls under Settings > General opens SteamVR’s binding editor.
Locked panels and input
Section titled “Locked panels and input”Lock prevents moving and resizing. Block input prevents desktop interaction on that screen and lets the laser pass through to panels behind it. Locking a screen alone does not disable its desktop input.
In Settings > Mirrors, Use mirrored screens enables desktop interaction and How input is sent chooses Mouse or Touch. Touch mode sends Windows touch input; support depends on the target application.
Recover a panel
Section titled “Recover a panel”Bring a lost panel back from, under advanced Input settings, controls automatic recovery when a world panel is released too far away. Zero disables that recovery. Recentre brings the screen workspace back; the wrist menu has its own position reset.
Feedback
Section titled “Feedback”Input settings also control vibration strength and length, touch distance and press-through distance. Keep distances comfortable enough to press without accidentally touching a neighbouring control.
